![]() – Attractor daemon “Internal Radius”, “External Radius” and “Planet Radius” parameters should have units. – Setting the same fluid as source and target in a Filter daemon freezes Cinema 4D. – Animated cache offsets do not work in render time. – Cinema 4D crashes on caching if the cache folder field is empty. – Particle render instances original objects remain visible during render. – Motion blur with meshes doesn’t work with Maxwell Render. – Motion blur with meshes doesn’t work with NVIDIA’s Iray. – Particle render instances are not rendered/recognized by NVIDIA’s Iray. – Objects deformed with Rigid, Elastic and Particle Skinner only support motion blur when using the Point Cache tag. – Simulation look on render may differ between multiple simulation/renders unless caching is enabled. 519 – Simulation steps configuration from RealFlow | Cinema 4D 1.0 scenes is reset to Auto mode when opened in 2.0 version. 358 – File paths can’t have unicode characters on Mac OS X. – Mesh fluid/emitter weight vertex map computation is limited to a maximum amount of 10. – When using a multi-segment spline with the spline emitter node the “Prev” and “Next” buttons only iterate through the control points on the current segment. – Initial State files created in RealFlow | Cinema 4D 1.0 are not compatible with 2.0 version due to the switch from RPC to Alembic. – Array Tool: Parameters can’t be animated for meshes. Now you can achieve high-end simulations with an even easier workflow. RealFlow | Cinema 4D gives you the best in fluid simulation, directly inside Cinema 4D.
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